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Battle for PAX


This looks like it will be our first tournament for the BC2 crew. A notice to our BC2 members: please indicate your participation in our member only forums.


Posted by Nocsious on Monday, March 08 @ 10:54:08 PST
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BC2 TWL and Tournaments
We're gearing up for TWL League and Tournament play. This is a reminder to our BC2 players to get signed up on TWL if you haven't already and post a link to your profile on our forums.

In the mean time here's a juxtaposition for the senses:



Posted by Nocsious on Thursday, March 04 @ 23:18:31 PST
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C&VG Interviews Chet Faliszek
Excerpt from Computer and Video Games:

When you're interviewing Valve's self-proclaimed 'Mr Awesome', you expect some pretty forthright opinions - and not a small bit of excitement. So CVG is pleased to report that the studio's amiable Chet Faliszek offered both in abundance when we caught up with him last month.

In this Q&A, the Valve linchpin discusses the future for Left 4 Dead - and the prospects for the DLC that's coming around the corner.

In addition, he gives us his views on industry issues - and doesn't shy away from that most controversial of subjects, PS3 development...


Read the Interview Here


Posted by mrpink on Tuesday, March 02 @ 08:00:33 PST
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Explosions and Loud Music!




Posted by Nocsious on Friday, February 26 @ 07:05:36 PST
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Gamasutra Interview/Article - Chet Faliszek
Excerpt from Gamasutra:

Valve is legendary for its sprawling development cycles and serial delays, so much so that the company's public development wiki has an entry for so-called "Valve Time." It's one of the side effects of the company's production mentality, which eschews top-down management in favor of team-driven initiative.

In reality, the Seattle-area developer has largely left behind its legacy of releasing a single game once in a blue moon. Since 2007, the studio has released at least one game per year, including the new franchises Left 4 Dead and Portal, the long-awated sequel Team Fortress 2, and the latest entry in the Half-Life 2 sub-series of now-regrettably-named "episodes."

But Valve writer Chet Faliszek, whose current project is "The Passing" DLC for Left 4 Dead 2, says this newer, more prolific Valve hasn't appeared in spite of the company's traditional self-driven practices -- it has developed because of them.

"The structure of our company [means] we're really autonomous," Faliszek told Gamasutra, "and if there are enough people who want to do something, we do it. We wanted to do Left 4 Dead 2. It's not [marketing director] Doug [Lombardi] or [president] Gabe [Newell] or [COO] Scott Lynch sitting on top saying, 'This is what we must do.'"



Full Story Here


Posted by mrpink on Thursday, February 25 @ 22:42:09 PST
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